Whoever has the keycard should run ahead and open the door up. The rest have they're good and bad points, since you have no skills, moving the server back from IT is a pain for example.Īfter all that you have to get the server out and survive the final assualt. Basically you need to make sure you don't get overrun in the operations room, since you have to spend most of your time there.Įveryone has their likes and disslikes for the 3 things you have to bring to Hoxton, personally the best are Forensics and Archives. Each box spawn has it's advantages and dissadvantages but there's not real bad spawn. If there's a door near the power box, shut it too. Two snipers will consantly spawn on the side with the skywalks, so if there are any doors on that side, close them. How you tackle this day depends on where the doors and power box are. With the 4 cards, we closed 2 doors got infirmary and saved the last for the final door. I was lucky both times I did this and only got 2-3 doors. If you want to can dupe cards but it works fine with the basic 4. Basically your goal is to find the keycards as soon as you can. Remove the armour and use the ticket and day 1 is done. Cops will spawn from the open door and the lifts so be ready. Signal the driver and run to the escape area. After it's done drop the bollards and sprint to the car. If you're lucky you'll make it out ok.Īfter he's dead, start the timer and defend. All you have to do is unload your gun on his faceplate. Just be ready when you find the right door, you'll have a black dozer to deal with. If you're lucky you'll find the right door quickly, if not just keep who ever is picking well covered. Have one person pick and the other cover, even though the wave is over, cops will spawn out of the lifts. The bots will die, but they aren't too vital for day 1.Īs soon as those doors open run to the first door you can see. So use cover and just run away, since they can't follow you inside. It's basically a big, inmobile Skulldozer. The bots have a nasty habit of standing right infront of it, but that just takes the aggro. If you use the cars as cover and stay out of the line of fire, you'll be ok. They can spawn on any of the static SWAT vans (not the ones you drill) and make things more difficult. It'll give you more than enough cover while the car makes it to the gate. It's passable but a massive pain.Īfter you give the van the signal on the final turn, run behind the ticket box. The best case senario is that you don't get a SWAT van blocking the road. There is an "ideal" route but basically you should be trying to stay ahead of the van while taking cover behind the cars. Snipers will spawn in set spots so be ready to shoot them as they pop up. There are alot of weak cops scattered around and they hurt. The lobby should be set to private to avoid any drop-ins and also make sure your connection won't cut out or lag. Personally I went rogue, but Armourer would work too. Make sure you have no skills on and a usefull perk deck set.
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